Raqwe » Games https://www.raqwe.com Hi-tech news Thu, 14 May 2020 10:06:44 +0000 en-US hourly 1 http://wordpress.org/?v=4.3.1 It announced a new Gaming Headset HyperX Cloud Core https://www.raqwe.com/announced-new-gaming-headset-hyperx-cloud-core/ https://www.raqwe.com/announced-new-gaming-headset-hyperx-cloud-core/#comments Sat, 08 Aug 2015 12:24:17 +0000 http://www.raqwe.com/?p=29217 The company HyperX, Unit Kingston Technology Company, introduced a new Gaming Headset HyperX Cloud Core, expanded the line of HyperX Cloud. The new Gaming Headset HyperX Cloud Core is designed primarily for fans of computer games, which is important for comfort during long gaming session – its ear pads are made of artificial leather and memory foam, and is equipped with a padded headband that ensures both a reliable fixation of the headset on your head, and convenience when playing for a long time. The closed design and 53 mm speakers with neodymium magnets provide a truly audiophile-grade sound quality with powerful bass and clear treble, acoustic parameters of the […]

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The company HyperX, Unit Kingston Technology Company, introduced a new Gaming Headset HyperX Cloud Core, expanded the line of HyperX Cloud.

The new Gaming Headset HyperX Cloud Core is designed primarily for fans of computer games, which is important for comfort during long gaming session – its ear pads are made of artificial leather and memory foam, and is equipped with a padded headband that ensures both a reliable fixation of the headset on your head, and convenience when playing for a long time. The closed design and 53 mm speakers with neodymium magnets provide a truly audiophile-grade sound quality with powerful bass and clear treble, acoustic parameters of the new Gaming Headset are similar to the HyperX Cloud.

It announced a new Gaming Headset HyperX Cloud Core

For ease of use, enhance and expand the scope of the desk with a microphone new Gaming Headset made removable – when watching a movie or listening to music, the microphone will not interfere. To connect the headset to the sound source HyperX Cloud Core is equipped with a 4-pin plug with a diameter of 3.5 mm standard CTIA, layout compatible with audio outputs of personal computers, game consoles and mobile devices. Connects to your PC previous standards with separate headphone and microphone set comes with two-foot extension cable plug diameter of 3.5 mm.

It announced a new Gaming Headset HyperX Cloud Core

As a new Gaming Headset has been certified TeamSpeak – Host for gaming negotiations on VoIP. In developing this model, HyperX engineers put the main task of creating the most comfortable for the user’s headset with high-quality sound and the most affordable price – recommended retail price HyperX Cloud Core is $ 70.

It announced a new Gaming Headset HyperX Cloud Core

Specifications new Gaming Headset HyperX Cloud Core:

  • Speaker type: Dynamic Æ53 mm, with neodymium magnets
  • Construction: closed
  • Frequency response: 15-25 000 Hz
  • Nominal Impedance: 60 Ohm system
  • Nominal sound pressure level: 98 ± 3 dB
  • Distortion: <2%
  • Maximum power: 150 mW
  • Headphones Type: cover
  • The suppression of ambient noise: 20 dBA
  • Pressure headband: 5 N
  • Weight with microphone and cable: 320g
  • The length and type of cable: 1 m + 2 m extension cable
  • Connection: stereo mini-jack and microphone Æ3.5 mm (4-pin)

Microphone

  • Sensor Type: Condenser (electret reverse)
  • Principle of operation: Pressure gradient
  • Polar pattern: cardioid
  • Power supply: Power AB
  • Power supply: 2
  • Current consumption: max. 0.5 mA
  • Nominal impedance: 2.2 ohms
  • Open circuit voltage: at 1 kHz 20 mV / Pa
  • Frequency response: 50-18000 Hz
  • THD 2% at a frequency of 1 kHz
  • Max. sound pressure level of 105 dB SPL (THD £ 1,0% at 1 kHz)
  • Out Microphone: -39 ± 3 dB
  • The length of the microphone: 150 mm (with the stand)
  • Diaphragm Diameter: 6 mm
  • Connection: single mini-plug (Æ3.5 mm)

Source: kingston

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Created the first role-playing games for the Apple Watch https://www.raqwe.com/created-role-playing-game-apple-watch/ https://www.raqwe.com/created-role-playing-game-apple-watch/#comments Mon, 13 Apr 2015 11:46:24 +0000 http://www.raqwe.com/?p=25637 iPhone revolutionized video games. Opening the way to a completely new designers and developers. It is not clear whether Apple Watch to do something similar. Apple does not put emphasis on the gaming capabilities of your device. It is for this reason, developers are wary of the device. Until now we could see a mini-game. And these games can only work in tandem with the iPhone. In role-playing game fantasy Runeblade, you find yourself in a fantasy world. And to fight the impending evil. You will collect magic spells and equipment. And also to fight the enemy creatures like dragons and deer. The game will be available for free download. […]

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Created the first role-playing game for the Apple Watch

iPhone revolutionized video games. Opening the way to a completely new designers and developers. It is not clear whether Apple Watch to do something similar. Apple does not put emphasis on the gaming capabilities of your device. It is for this reason, developers are wary of the device. Until now we could see a mini-game. And these games can only work in tandem with the iPhone.

In role-playing game fantasy Runeblade, you find yourself in a fantasy world. And to fight the impending evil. You will collect magic spells and equipment. And also to fight the enemy creatures like dragons and deer. The game will be available for free download. And although it is not clear how the developers plan to reap the benefits.

How will evolve games for the Apple Watch?

Runeblade has a simple, cartoon graphics. And the game may not look very impressive. But the idea more than ambitious. While most role-playing games require a huge amount of time. And where each game session can last for hours. The developers of this game Everywear Games assured. That their project is designed for short game sessions. The duration of which will be less than 1 minute.

Everywear Games has positioned itself as “the world’s first game development studio for wearable devices.” Runeblade will be the first project studio. And this is a game created exclusively for the Apple Watch. It is noteworthy that for this game, you do not need to have on hand yours iPhone.

Source: TheVerge

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MOJO – Android game console from Mad Catz https://www.raqwe.com/mojo-android-game-console-mad-catz/ https://www.raqwe.com/mojo-android-game-console-mad-catz/#comments Sat, 26 Apr 2014 13:24:22 +0000 http://www.raqwe.com/?p=13510 Shelf “stationary” consoles arrived on Android – and even a very cool reception the same Ouya (see our review ), it is not a hindrance, manufacturers do not stop trying to make a dedicated gaming system on the basis of universal OS. His version of the device and the company unveiled Mad Catz, known primarily for its game controllers. Options MOJO  Mad Catz MOJO comes in a large box of thick white cardboard. Inside are the console itself, the power supply with interchangeable tips for different types of outlets, cable HDMI, gamepad, brief instructions on getting started and a special nozzle holder smartphone gamepad. Design MOJO  The console is small, the size […]

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Shelf “stationary” consoles arrived on Android – and even a very cool reception the same Ouya (see our review ), it is not a hindrance, manufacturers do not stop trying to make a dedicated gaming system on the basis of universal OS. His version of the device and the company unveiled Mad Catz, known primarily for its game controllers.

Options MOJO 

Mad Catz MOJO comes in a large box of thick white cardboard. Inside are the console itself, the power supply with interchangeable tips for different types of outlets, cable HDMI, gamepad, brief instructions on getting started and a special nozzle holder smartphone gamepad.

Design MOJO 

The console is small, the size of a conventional compact media center (slightly less than the bundled gamepad). All surfaces except the matte side and rear faces of the panels are made of black glossy plastic, which instantly fingerprints. Sloped top panel gives the device a little unusual appearance, plus such a decision makes it more readable logos and console itself with the location of the player.

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The front panel LED activity, rather glowing bright blue. Side faces “farmed out” vents, rear, we have witnessed a whole set of connectors: power, headphone output port HDMI, microSD-card reader port Ethernet (100 Mbit / s) and two port USB – 2.0 and 3.0 (one of They immediately becomes busy receiver gamepad).

Cost console rubberized feet wide, which significantly reduces slipping on smooth surface (though not eliminate it completely).

Gamepad MOJO 

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Included with the console is the same gamepad “abbreviated” name (which, like MOJO, really does not stand) – GameSmart CTRLR Mobile Gamepad. It looks almost exact copy of the Xbox 360 Controller for Windows – in fact, the main difference between them is the presence of additional multimedia buttons and glossy finish top of the gamepad. Plus, due to the use of two AAA batteries had been significantly reduced battery pack that have GameSmart CTRLR Mobile Gamepad hardly protrudes from the housing.

The controller is excellent in the hands (though glossy part of the “horns” can become slippery when the long game – fortunately, the lower part of the gamepad yet matte, and finger not have this problem). In analog triggers soft and smooth running, buttons are pressed on them easily and clearly. Cap analog sticks look a full copy of those of the controller from the Xbox 360, and they are also no questions asked. But digital D-Pad is not executed in the best way (though obviously better than the gamepad Microsoft) – it’s a distinct “cross”, and do not drive with painted buttons on it, but the course has a rather vague, especially when very often pressed where a sense of “prozhima” simply lubricated.

Besides the usual gaming buttons on the controller and have a block of multimedia – adjust volume and control playback; it will be claimed when using the console as a media center.

Powered GameSmart CTRLR Mobile Gamepad for Bluetooth, and since Mad Catz MOJO no built-in receiver, it is necessary to use an external, connected via USB – so without using USB-Hub at the console remains free only one port USB 3.0. However, this gamepad – not “exclusive” for MOJO, and it works with any smartphone on the Android (good, Bluetooth support they built).

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For more convenience, the game on the small screen producer even offered a very original solution – universal holder removable smartphone, bolted to the front of the gamepad – so that the user can for a minute to turn your phone into a portable console with user-friendly controls.

In this paper, MOJO 

In Mad Catz MOJO uses a system-on-chip NVIDIA Tegra 4, CPU clock speed – 1.8 GHz. RAM is 2 GB internal – 16 GB console is running running Android 4.2.2. Apparently, the console uses passive cooling, because it runs completely silently (and thus practically not heated).

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In the console version uses ordinary smartphone Android (in some places in the menu even found mention of “smartphone”) – with the standard launcher, without any add-ins. Do gamepad has 3 modes (they switched inconspicuous lever between “horns») – GameSmart (Mad Catz proprietary technology for communication “native” periphery), “mouse” and “PC”, for its use in the first or suitable (in this case it is without question determined the console even when first connected, without having to search for a new device) or the second – here begins the left stick to control the movement of the cursor, and it turns out decent enough emulation touch. In games it is better to use either “PC” or GameSmart, as in this case, the user receives the greatest functionality.

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In Mad Catz MOJO have access to Google Play, however, not all the games there are marked as compatible with the console – for example, Real Racing 3, Dead Trigger 2 and Shadowgun finding does not appear (as well as all the games in the Final Fantasy series of Square Enix), three is just GTA San Andreas, and the pages of Deus Ex: The Fall and Dead Trigger go though possible, but setting is not available, but the games themselves are marked as “incompatible.” Measure the performance of Mad Catz MOJO not possible – Google Play noted as incompatible all popular benchmarks (3DMark, AnTuTu, Quadrant, Epic Citadel, Vellamo, Basemark). On the eye, 8 Asphalt, performance was adequate, but periodic jerking pictures yet observed. It should be noted that similar problems are observed with conventional applications – as, Facebook, Twitter, Instagram and MX Player just can not install – Install button instead of on their page displays a message about the incompatibility with the current device. Solve the riddle is simple – the device does not support touch control (via emulation “mouse” mode does not count), and because of this Google Play filters all applications in which the existence of touchscreen prescribed in the requirements (and not hard to guess that the proportion of those Android applications, to put it mildly, high). Mad Catz, of course, aware of the problem, but the solution offers, frankly, quite ambiguous: use Root . Moreover, a special website with steps on the initial setup console (reference to which is located on the home screen launcher) at the end recommended to Ruth and reference is made ​​to the relevant instructions. Nevertheless, it is obvious that such a step will be solved, not all buyers console to the same question arises – if the company strongly recommends Ruth, why could not start the console on sale with him?

Manufacturer presets the console application TegraZone, which in this case is the only front-end for games in Google Play, redirecting the user to the store Google – while on the console nerutovannoy TegraZone now and then you get to the games that are displayed in the shop again as incompatible.

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Loaded from Google Play arcade racing Asphalt 8 was not just compatible, but optimized for the management of this console gamepad – nothing needed to customize the game itself at startup shows the configuration of buttons on the loading screen. Unfortunately, the turn of the wheel, even though assigned to an analog stick, was “digital” and no different from using the reversals that, frankly, almost negates all the advantages of a gamepad in this race.

We hooked up a gamepad to your phone and tested it in Dead Trigger 2. Immediately it should be noted that “hovering” over the controller smartphone significantly shifts the center of gravity of the whole structure beyond gamepad that is not very convenient – the player gets the feeling that he was about to “break.” Of course, this does not happen (in our case, using the LG G2, gamepad without any problems standing on the table and does not turn), but in terms of ergonomics, it’s still not very good (although the only real way to solve this problem – heavier gamepad so that the weight of the smartphone in the holder has not felt – is unlikely to please the gamers). Overall management of the feelings were very similar to the normal console shooter in which you play with a gamepad, but turn the camera was slightly inertial because of what management felt somewhat “stringy.”

Total MOJO 

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Mad Catz MOJO was very controversial product. On the one hand – a powerful “filling” and very comfortable gamepad (probably the best of those, which are equipped with similar console), on the other hand – the need to install as root, without which severely limited capabilities of the device, plus the unnecessarily high cost – even in the west stands console twice as expensive as the same Ouya; in our country, the price of Mad Catz MOJO is comparable to the price of the “adult” of the previous generation game consoles, Xbox 360 and PlayStation 3.

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Pebble got its app store https://www.raqwe.com/pebble-app-store/ https://www.raqwe.com/pebble-app-store/#comments Thu, 06 Feb 2014 08:35:27 +0000 http://www.raqwe.com/?p=12687 Manufacturers are well aware that the potential is huge and wearable electronics depends on the capabilities of the software for a particular product. Creators Pebble, inexpensive smart hours , also pay attention to this aspect: now the owners of a stylish and functional accessory receive their own application store for Android and iOS. Pebble Appstore: a step forward Since the release of the first generation of the hours passed Pebble year – enough to strengthen its position in the market of portable gadgets. It is small: create your own ecosystem of applications, Blackjack and ladies , That is a full-fledged store software.  Since friendly Pebble able to communicate with devices […]

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Manufacturers are well aware that the potential is huge and wearable electronics depends on the capabilities of the software for a particular product. Creators Pebble, inexpensive smart hours , also pay attention to this aspect: now the owners of a stylish and functional accessory receive their own application store for Android and iOS.

Pebble Appstore: a step forward

Since the release of the first generation of the hours passed Pebble year – enough to strengthen its position in the market of portable gadgets. It is small: create your own ecosystem of applications, Blackjack and ladies , That is a full-fledged store software. 

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Since friendly Pebble able to communicate with devices on Android and iOS, required 2 store. In the “apple” Market Pebble Appstore already fully functioning even having to upgrade, while the owners of devices on the operating system from Google will be able to acquire new games, widgets and other vsyachinkoy for their hours later. But the output beta version for developers acquaintance, has already taken place .

In both cases, application infrastructure involves the separation by topic: “Games”, “Fitness”, “Tools”, “Management”, “alert” and “Daily.” It should be noted that not all content is presented free of charge.

Will smart watch from Pebble more desirable purchase now that have their own app store?

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Review NVIDIA Shield: Android game console https://www.raqwe.com/review-nvidia-shield-android-game-console/ https://www.raqwe.com/review-nvidia-shield-android-game-console/#comments Sun, 02 Feb 2014 08:48:59 +0000 http://www.raqwe.com/?p=12643 Game console Android – fixed idea by many companies. At first glance, the task quite simple – there is a platform, games under it enough, left to create their own dedicated device, which will be adapted for the games better than the existing universal now smartphones and tablets. And here begins unexpected complications – at least we still have not seen the device, about which one could say “here on this really comfortable to play!”. Try your hand in this direction and the company decided to NVIDIA, which released a portable gaming console Shield. Options NVIDIA Shield comes in a rather large box, painted in signature black and green colors. […]

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Game console Android – fixed idea by many companies. At first glance, the task quite simple – there is a platform, games under it enough, left to create their own dedicated device, which will be adapted for the games better than the existing universal now smartphones and tablets. And here begins unexpected complications – at least we still have not seen the device, about which one could say “here on this really comfortable to play!”. Try your hand in this direction and the company decided to NVIDIA, which released a portable gaming console Shield.

Options

NVIDIA Shield comes in a rather large box, painted in signature black and green colors. Within itself feels quite free to console itself is also evident here charger, USB-microUSB cable and brief instructions on use. Grade, as we see, is minimal, but sufficient to get started.

Design

Console is unexpectedly large and weighty – at weight 587 g it is considerably heavier typical gamepad, which is very similar in appearance, especially in the “closed” state. On the other hand, it is 65 grams lighter than iPad 4, which plays a majority of users, and if they complain about its weight, it is not very strong. 

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In form it, by the way, reminiscent of the legendary gamepad console Sega Dreamcast, but, of course, much larger – in the end, NVIDIA Shield fits full game system rather than a memory card with rudimentary capabilities of handheld console, as was the case with the VMU .

Body is painted in black and silver colors, corporate green presented very modest. Mostly plastic mat, rough, very practical – from fingerprints on the body almost does not remain. There are also small glossy inserts – perhaps to be combined with folding screen gloss, plus the lower portion of the console is covered by a rubberized material, causing, in particular, hardly any slip on a smooth or a rough surface (so reset it to the floor, accidentally hooked hand, is unlikely to succeed.) Unfortunately, the coating can not be called wear-console – silver plastic scratches easily and quickly erased the corners. Rugged plastic in this respect is much more practical and more durable than even the glossy inserts (which quickly appear marks of plug connector cables around the connectors). 

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Almost all of the top panel – this flip cover, which is touch-screen LCD. By area, it is, however, much less than the cover, so that the edges he observed rather broad scope. Underneath all the main controls, which strongly resembles the layout of the button layout in the Xbox 360 gamepad (even the color and symbol buttons under the right thumb are the same), with one difference – an analog stick and D-Pad is arranged differently, in a style gamepads DualShock (symmetrical arrangement of sticks, D-Pad slightly to the left and above). Located in the center own power buttons (system “back” and “home”, Sound Control, Start button and proprietary NVIDIA). Immediately above the buttons, there are two dynamics – wheel stereo is very important for the games, so this location is very successful speakers (note that the sound quality is frankly pleased us – in this respect is much better than the console not only smartphones, but the vast majority of tablets ).

Triggers under forefingers also very similar to those used in the Xbox 360 gamepad, not only in form, but also on the principle of action (analog “triggers” and numeric buttons on them). Between triggers placed ventilation grille and a set of connectors (slot for memory cards microSD, video micro-HDMI, microUSB port and audio output to headphones).

Ergonomics

As already mentioned, the console turned weighty so long to keep her weight is unlikely to succeed. If the play sitting in a chair, then stop elbows back or handrails already be comfortable enough for long gaming session.

“Horn” uhvatistye keep them handy for the console, rubberized surface prevents slippage. However, there is one caveat – the sidewall at the console almost parallel, making palm also arranged in parallel – the player must press the elbows close to the body, otherwise one has to bend unnaturally hands (gamepad in this issue is usually solved wide apart “horns” of the controller, whereby the hands are placed at an angle to each other). However, the only downside we noticed ergonomics NVIDIA Shield, otherwise the console is easy to operate.

Dimensions of the console makes it easy for people with a palm size of the average and above – child she may be too big. All buttons are in the comfort zone of reach, capture the console to reach the desired button, only needed a central “system” block. Here, however, we can do the same as when you operate the touch screen – keep the console with one hand and click them forefinger another benefit of ergonomic console allows you to easily hold it in one hand, and without having to change grip. Note that here we are conveniently located under the triggers even forefingers – is uncommon.

All the buttons are easy to press and clearly, but D-Pad, unfortunately, not so responsive as desired (though much better than the Xbox 360). Hats rubberized analog stick, the return springs work very well, allowing precise control of their deviation. They work by pressing a tight, with a visible effort, plus the need to hide them under folding screen made the producer to “drown” in the body of the cap – it does not create any special problems, but thumbs can touch the cabinet with a maximum deviation of the stick, and the fact such a “deep” location is unusual sticks after conventional gamepads. 

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During the game console is almost not heated – the central unit in the lower part becomes lukewarm and slightly warm at the same time the lower part of the screen, which comes out warm air from the ventilation grill (yes, there is an active cooling, but you can hear it, just put your ear to the body) .

Hardware Platform

NVIDIA Shield based on SoC NVIDIA Tegra 4, which includes a quad-core ARM Cortex-A15, clocked at up to 1.9 GHz (plus the fifth companion core with a maximum frequency of 500 MHz, consumes very little power and is used to perform background operations), and 72 -nuclear accelerator NVIDIA GeForce ULP. According to NVIDIA, Tegra graphics accelerator 4 to 6 times faster its predecessor Tegra 3. In NVIDIA Shield integrated IPS-folding screen with a diagonal of 5 “and a resolution of 1280×720 pixels (pixel density – 294 PPI). Internal memory is 16 GB (expandable with cards microSD), RAM – 2 GB. It works all of the battery capacity of 7350 mAh – charge it for 4 hours full charge lasts approximately 4-5 hours of play.

In this paper,

NVIDIA Shield is running Android 4.3, here are the standard launcher, without any add-ins, but the OS is optimized for the particular console. Thus, in the system settings there is a section for configuring the hardware buttons and their operation modes, no usual volume rocker button is compensated by the “Volume”, calling a special menu the sound level (in addition, you can adjust the volume and using triggers – after pressing the “Volume “) screen system keys not used instead hardware in the central block, etc. Button not only NVIDIA launches corporate services TegraZone, but returns the user back to the home screen and long press to its usual menu off, which “ordinary» Android-devices caused by long pressing the power button. In addition, the right analog stick controls the virtual mouse cursor left – moves the focus between application icons (you can run an active button «A», right trigger or pressing the hat stick), and the button «B» in applications and OS works the same way as system and “Back” button (which will be familiar to owners of Xbox 360 gamepad).

Overall management of the system is very convenient, it was noticed a couple of not very successful moments – the management application using the touch screen to drag the button “Back” is somewhat unusual (proved much easier to press «B»), plus sometimes suffered from a lack of landscape orientation of the screen – While the virtual keyboard window usable area is much too small.

The manufacturer added a few applications to a standard set – in particular, Hulu Plus (service “video on demand»), Twitch (customer service for popular streaming video games) and two games – Expendable Rearmed and Sonic 4 Episode II.

In unoptimized under management NVIDIA Shield games hardware buttons can behave differently. Thus, in the benchmark Epic Citadel «geympadnaya” section of the console has been detected is correct, and in the mode of free movement around the city the user does not require any settings – walking and camera control with analog sticks did not differ from conventional console shooters. Downloaded from Google Play Shooter Dead Trigger appeared already optimized for NVIDIA Shield – before loading level shows the standard layout management game Feels again no different from the console shooter – moving, aiming and shooting intuitive anyone to play shooters with a conventional gamepad . 

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ShadowGun: DeadZone though did not show that he was “familiar” with NVIDIA Shield, yet managed with the help of sticks and buttons as well as Dead Trigger, and nothing is set again was not necessary.

In Real Racing 3, however, was not recognized by the management, so it had to use the default normal settings – Touch Screen and gyroscopes. If this option is not happy gamer, long pressing the system button Start (icon looks like Play / Pause) called overlay utility company Gamepad Mapper, which can be assigned to hardware controls hot zones on the screen. By the way, the utility supports cloud storage profiles and download ready-made options from other users over the Internet – so manually configure in the case of Real Racing 3 did not have to, downloaded profile has been quite successful.

Besides the usual Android-Games, NVIDIA Shield also offers a very interesting service NVIDIA GRID, which is part of TegraZone – it is available to owners of the console gaming to streaming servers. At this point, apparently, the service is still in beta status, it is accessible dozen hits of past years – Alan Wake American Nightmare, Darksiders 1 and 2, Red Faction: Armageddon, and even “The Witcher 2.” Gameplay on subjective sensations almost no different from the usual local games, not counting a few slow control – it may have been caused by network lag. In addition, NVIDIA Shield can play and personal computer games are located on the local PC (for that he should be a module Wi-Fi), but hard for us to imagine who would want to play computer games on a 5-inch screen.

Performance

As expected, NVIDIA Shield shows a very high performance than favorably with specialized game we’ve seen Android-devices in China. Judging by the results in popular benchmarks, it equal to compete with modern top-end smartphones, and even ahead of them – like, Tegra 4 is really failed. 

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Results

The conclusions of the simplest thing would be to restrict the classic phrase “dubious practical value,” but in the case of NVIDIA Shield not so straightforward. True, unique candidate to buy this console called, unfortunately, does not work – it has both advantages and disadvantages, and not in terms of implementing the idea of ​​”pocket game console Android» (here all just done very worthy) and at the level of the concept.

On the one hand – not low price, $ 300 (suggested retail price in the U.S., in our conditions, unfortunately, this amount is gradually turning into $ 400). On the other hand, for the money the user gets a powerful gaming system (really powerful, and not as in the case of anonymous Chinese handicrafts on budget chips) with easy operation and high-quality screen, comparable with screens flagship smartphones (standing, as a rule, more expensive ). Ie theoretically, the user can stay on option “cheap Android-smartphone for everyday tasks and games for NVIDIA Shield”, and at the price it will be slightly more expensive than the top-end smartphone. On the other hand – the console is clearly not a pocket, and weighs more than a pound of significant dimensions and wear it except that you can bag, and there she was “lost” will not succeed. So every day on the road it is clearly not taking it does not, which means that for episodic gaming sessions in the queue, transport, etc. (The main way of using the smartphone game) it does not fit – the user for these purposes will still need gaming smartphone. NVIDIA Shield also acts as a “Divan” device, where its main competitor becomes a tablet – and here she plays a diagonal screen. Advantage over tablets in this case may be additional services – streaming PC games on the console and sending video to the big screen – but how this will be popular among the bulk of the players, hard to say.

Liked

+ Excellent performance
+ Very good ergonomics
+ High-quality assembly
+ Convenient control in most games
+ High-quality sound

Dislike

– The screen might be more
– Significant size and weight
– High cost

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Epic battle in Eve Online valued at $ 330,000 https://www.raqwe.com/epic-battle-eve-online-valued-330000/ https://www.raqwe.com/epic-battle-eve-online-valued-330000/#comments Sun, 02 Feb 2014 08:15:09 +0000 http://www.raqwe.com/?p=12610 Events that took place from 27 to 28 January 2014 in the system B-R5RB, already dubbed a bloodbath. Incredible scale battle unfolded due to carelessness of the corporation members HAVOC, who forgot to set up an automatic payment system sovereignty. CONCORD (police Eve Online), find “debts” declared the seat vacant, hastened to take advantage of an alliance than CFC / DTF (RUS). Fleet Russian alliance entrenched in the system and began to prepare to repel an imminent attack alliance PL/N3, which also included the loss of control over the system of the corporation. Fueled the situation that the war between these groups is October 2013. Fight, which claims to be […]

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Events that took place from 27 to 28 January 2014 in the system B-R5RB, already dubbed a bloodbath. Incredible scale battle unfolded due to carelessness of the corporation members HAVOC, who forgot to set up an automatic payment system sovereignty. CONCORD (police Eve Online), find “debts” declared the seat vacant, hastened to take advantage of an alliance than CFC / DTF (RUS). Fleet Russian alliance entrenched in the system and began to prepare to repel an imminent attack alliance PL/N3, which also included the loss of control over the system of the corporation. Fueled the situation that the war between these groups is October 2013. Fight, which claims to be the longest laurels PvP-confrontation in the history of computer games, lasted 21 hours, and accurate statistics developers were able to provide only the next day.

According to statistics, CCP , in the battle of 7548 took part in the unique characters of the two coalitions, with 6058 players fought directly in the B-R5RB. Maximum number of ships at the same time is in the system – 2,670.

This battle was not the most massive in the 11 years of existence, Eve Online, but it was destroyed by the most class ships “Titan”. N3/PL lost 59 titans, while the winners of the CFC / DTF (RUS) missed 16. Titans – the largest and most expensive ships in the universe of Eve Online, their construction takes thousands of man-hours, and the cost is measured in thousands of dollars. For example, Erebus, the most expensive of the destroyed ships, worth about $ 5,500. looked really impressive fight.

Today, developers are planning to deploy the system titanomachy – cemetery destroyed the Titans, so as to perpetuate this battle in the history of Eve Online.

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Republique – Elder brother is watching https://www.raqwe.com/republique-elder-brother-watching/ https://www.raqwe.com/republique-elder-brother-watching/#comments Tue, 21 Jan 2014 10:29:24 +0000 http://www.raqwe.com/?p=12459 Formula Republique sounds like nonsense – one touch stealth action? How is that even possible? In Camouflaj shrug and try to reconcile the irreconcilable. Republique is taking the weakest side of mobile gaming – management, and turns it into one of its trump cards. Your mobile device is what connects you to the girl Hope. You do not run it directly, you suggest directs advise. Press your finger on the locker and Hope responds – realized there they will not find me. And while she gently closes the door behind him, you’ve already gone further, exploring the surroundings in search of danger or useful gizmos. Your eyes and ears in […]

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Formula Republique sounds like nonsense – one touch stealth action? How is that even possible? In Camouflaj shrug and try to reconcile the irreconcilable.

Republique is taking the weakest side of mobile gaming – management, and turns it into one of its trump cards. Your mobile device is what connects you to the girl Hope. You do not run it directly, you suggest directs advise. Press your finger on the locker and Hope responds – realized there they will not find me. And while she gently closes the door behind him, you’ve already gone further, exploring the surroundings in search of danger or useful gizmos. Your eyes and ears in this grim Orwellian world – a surveillance camera. And a lot of them here.

You switch from one camera to another and thus “travel” through the corridors of the mysterious institution called Metamorphosis. Changing angles “looking” at the sides. Something like a controlled pause allows you to leisurely explore the environment, electronics hacking, reading newspapers and emails to unlock or lock the locks. 

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You do not know who this Hope, where she is and who are the people who want to recalibrate it, whatever that means. You know nothing about the Republic of Metamorphosis, have no idea why smokers only center guards and why each of them has a criminal history and posttraumatic stress disorder. Why, you do not even know who you are. Joining mosaic fragments in a single picture on offer snatches of dialogue, overheard phone calls dropped by notes.

Gradually looming rules by which it lives a closed totalitarian society and finding another list of banned literature or listening to a phone call, you begin to feel uncomfortable – too familiar it all looks. Too easy to draw parallels.

Periodically a player calls someone Cooper, tips, hints, instructions. He communicates through emoticons and computer text to speech, because afraid to give his identity. That he recognized only employee units Ghosts Ever who guard the complex. And by Cooper, a former school loser and Nerd, and today gamers and collectors, creators often joke about games, “Oh, it looks like that board RPG, I played in the basement of his parents! They say if you play with other people will be even more fun. “ 

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Cooper also asks you to collect cartridges with retro games, which robbed him of the other guards. These games, it turns out, it is currently sold in the App Store, where you game is certainly right. Does this kind of product placement or just a tribute to fellow developers is not clear, but it looks funny. Like other objects, cartridges not only scattered somewhere in dark corners, but also lie in the pockets of the guards, where they can and need to haul. And here we encounter the first unpleasant thing – artificial intelligence leaves much to be desired. Brainless dolls, Wandering on their routes and oblivious to what is happening around, were acceptable at the beginning of zero, but now it’s time to offer something better. However, the imagination and the spirit it all depends on the player no less than from the game itself.

Hope sees the ghost through the glass and happily sends someone on the radio that begins prosecuting violators. Faced with the door closed, he curses me and said that the lock broke and could use some help. Five meters away stands another ghost, but he does not care, he own itinerary. Girl on my tip shied his muscle-bound dude out of his pocket and pulls out a portable charger for mobile phone, by which I hacks electronics. It’s time – the charge indicator at zero. Muscle-bound dude came into disrepair, but I hope I can pull off at the next guard pepper spray.

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Attack the guards is not necessarily possible to fleece pockets and without it, go from point A to point B (namely that Hope and engaged most of the time) you can never caught anyone in the eye. If they were caught nothing terrible happens – quite politely guard Woman transmit to the nearest camera temporary or simply “base” where you can recharge and mobile and, if lucky, hacking skills to buy equipment at the local terminal.

Another drawback of the game – management responsiveness. Hope does what you tell her, about eight out of ten cases. But there are moments when it is instead to sit near the stack of containers is becoming near or runs past. What is fraught with similar behavior in stealth-games you think represent. And saddens that the cards in the game itself is not, and most locations are similar to each other, so that one can get lost. More significantly, and iPad for no reason stumbles podzagruzki between rooms, and a lot of them here. Not that it dramatically hurt to enjoy the game, but still unpleasant. 

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The first episode Republique can run for about two to three hours and did not understand. You can spend a dozen rooms to explore and search for objects and … to understand a little more. It’s just a tie, the most delicious left for later. Not sure about the game can be put on a par with stealth-projects with large platforms and the application developers about the console quality still an exaggeration, but so far Republique – this is the original stealth on iOS, catchy story, explore the world wonder what you need?

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Valve: virtual reality device will be available for two years https://www.raqwe.com/valve-virtual-reality-device-years/ https://www.raqwe.com/valve-virtual-reality-device-years/#comments Mon, 20 Jan 2014 14:32:35 +0000 http://www.raqwe.com/?p=12374 If you believe the company Valve, but rather the results of its numerous studies, virtual reality, described in the most popular science fiction novels, is about to come down from their pages and become an ordinary thing for most users. On this and many other things during the conference Steam Developer Days told Valve engineer Michael Abrash. In order not to repeat all, is to provide the most interesting abstracts. So, according to Mr. Abrash available to most virtual reality devices to hit the market within the next two years. He admitted that at present there are still many problems that hinder the rapid commercialization of ongoing projects to develop […]

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If you believe the company Valve, but rather the results of its numerous studies, virtual reality, described in the most popular science fiction novels, is about to come down from their pages and become an ordinary thing for most users.

On this and many other things during the conference Steam Developer Days told Valve engineer Michael Abrash. In order not to repeat all, is to provide the most interesting abstracts. So, according to Mr. Abrash available to most virtual reality devices to hit the market within the next two years. He admitted that at present there are still many problems that hinder the rapid commercialization of ongoing projects to develop virtual reality devices. He mentioned not high enough resolution («1080p has been achieved, but this is not enough”), the need to make virtual reality wireless devices, as well as the fact that a system for tracking the head position in space still not good enough. Moreover, the current prototypes require users to manually adjust, and it’s too hard.

“I’m sure many have heard about the glasses Oculus Rift DK1 and I guess most people think at this stage it’s just one of the interesting projects. At the moment it is quite deliberate decision, and we believe that many should be paid to Oculus Rift much more attention, so the device will have a dramatic effect much sooner than you think “- said Michael Abrash.

It is worth noting that the company Valve itself develops virtual reality device (image above). However, they do not focus on the competition with the company Oculus, which, according to Abrash, is an obvious candidate. Conversely, Valve derives from Oculus invaluable experience.

Finally it is worth mentioning that the best platform for the creation and development of prototype virtual reality devices Abrash said PC instead of game consoles.

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Neverwinter – more action, than MMO https://www.raqwe.com/neverwinter-action-mmo/ https://www.raqwe.com/neverwinter-action-mmo/#comments Sun, 19 Jan 2014 09:40:46 +0000 http://www.raqwe.com/?p=12341 Lively and dynamic mix of action, multiplayer games and designer jobs, so you can briefly describe the MMORPG Neverwinter. However, some drawbacks. Neverwinter – quite extraordinary MMORPG. To take at least that part of MMO-here reduced almost to a minimum, and she professes principles desktop version of Dungeons & Dragons and often very similar to the single-player game. There is no open world, hundreds of characters fighting for quest monsters and raid content for groups of forty people. Instead, you offer to do performing topical tasks in relatively small zones, and to participate in the script or the descent into the cave just need a group of five people. Free […]

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Lively and dynamic mix of action, multiplayer games and designer jobs, so you can briefly describe the MMORPG Neverwinter. However, some drawbacks.

Neverwinter – quite extraordinary MMORPG. To take at least that part of MMO-here reduced almost to a minimum, and she professes principles desktop version of Dungeons & Dragons and often very similar to the single-player game. There is no open world, hundreds of characters fighting for quest monsters and raid content for groups of forty people. Instead, you offer to do performing topical tasks in relatively small zones, and to participate in the script or the descent into the cave just need a group of five people.

Free original combat system further enhances the similarity with Neverwinter single-user role-playing games and, frankly, is the biggest advantage of this project, it is advantageous to distinguish it from most competitors. Instead order podnadoevshego cyclic use skills and avtoudarov the chosen enemy in Neverwinter player will be more active, manually blocking and dodging enemy attacks, avoiding the frequent attacks on the area, managing to strike back at intervals attacks or heal allies. Most part of this Neverwinter recalls battles in Dragon Age II and similar games, but without pause.

Designer characters is pretty good, but the results of his work eventually nullified monotony armor sets. Equal level and belong to the same race one class characters look identical. Incidentally, at this point in the game eight races and classes six. Role-playing game system itself is an adapted version of the fourth edition of Dungeons & Dragons and deal with it will not be difficult, since hardly fans of RPG, there are those who have not previously encountered with D & D in a particular embodiment. But the small amount involved at first surprising skill buttons. In fact, the player will have to operate two types of normal attacks, three skills working on a system of kickbacks, two special class abilities tied to the Tab and Shift, and two more “everyday” that are active in the recruitment of the right amount of action points. Complete the picture of passive class features. In this case the player can at any time to rebuild kit used skills, based on immediate needs. 

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Focus on the story quests affected unit of the game world, it is divided into a Neverwinter closed instant-location in which you make a sortie from the capital. Forgotten Realms fans waiting is not the most pleasant discovery – Neverwinter quite freely interprets the famous story of the universe and somewhat out of the picture. However, to enjoy the game it does not disturb you. Unfortunately, despite the fact that often come across interesting mission, most monotonous tasks can be reduced to collecting quest items and killing a certain number of monsters. Yes, and storytelling itself has little to offer to the player who saw the Guild Wars 2 or Star Wars: The Old Republic .

Neverwinter rescue fast and dynamic combat and, in fact, free project. And the players get access to all the existing content and the time did not feel any discomfort in connection with the status of “freeloader”. They do not hamper in the media, do not limit the possibility of communication, not block access to the auction and do not write in a hurry “elves second grade.” However, a couple of dozen levels developers start subtly hint – to take advantage of the following features you need to put more effort and dedicate the game a few extra hours. Do daily quests, dungeons start to visit more often, participate in PvP. But when will earn sufficient astral diamonds come, we raise the level of your companion or give here is a beautiful mount.

And local auction works exclusively on the astral diamonds. Live without it, of course, possible, but sometimes there is rare and useful products.

It would seem nothing special, in all MMO users make “grind”, extracting the local currency, but Cryptic too overdone. The fact that you can not get astral diamonds just for everyday activities will reward you with astral diamonds that need to facet and turned into diamonds. A number of diamonds that you can facet during the day is strictly limited, that will cause an appreciable disadvantage in later levels. Prices at auctions and traders simply gaming space, so if you decide to use the full gaming experience, will either have to pay a lot of time Neverwinter or shell. Pay, incidentally, also need a lot. Bag 24 cells, for example, will cost a little more than $ 10, and the average cost of driving an unusual animal is about $ 40 

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The game has companions that help the player in battle, healing his or passively lifting the value of certain features. In principle, their role and ends, communicate and build relationships with them, we are not allowed. But you can increase the level of satellites, sending them to independent missions that can take several hours. Level satellite affects the efficiency of his skills and even appearance.

The local crafts system with minimal changes in Neverwinter moved from Star Wars: The Old Republic. We also send artisans to gather the necessary ingredients or instruct make the desired object. Execution of the order may take from several minutes to several hours and, like so much else in the game can be accelerated by spending a certain amount of astral diamonds. Ingredients for making items, as well as other useful consumables, you can find yourself, or buy from dealers and auction.

PvP in the game is in its infancy and so far no particular interest, but the developers have already announced plans to release a supplement entirely devoted to this game mode. 

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Another distinctive feature of Neverwinter – this workshop, with which anyone can create their own jobs. Virtually every location you can find a special board advertisement or NPC, which will allow users to view the generated jobs and choose the one that will suit your taste. However, for these purposes it is better to use the Home menu, which allows you to quickly sort your custom job by popularity and quality, weed out the obvious junk. Furthermore, from this page conveniently take place in dungeons, scenarios and battles with other players. 

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Despite the fact that the European version of the game came out June 20, 2013,  recently released the second update for content Shadowmantle these versions synchronized with each other. Moreover, they now use a single client and to switch the language enough to change the game settings.

Perhaps in the current state of Neverwinter hardly able to claim the role of your main virtual house, but the game deserves to be at least you noticed it. Fortunately, it can be done for free.

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Star Citizen continues to break records: exceeded $ 35 million overcome https://www.raqwe.com/star-citizen-continues-break-records-exceeded-35-million-overcome/ https://www.raqwe.com/star-citizen-continues-break-records-exceeded-35-million-overcome/#comments Tue, 24 Dec 2013 13:57:12 +0000 http://www.raqwe.com/?p=11978 Space simulator Star Citizen managed to collect more than $ 35 million, which is a new record not only for the creators of the project, but in general kraudfandinga. Collecting funds for the ambitious project of Chris Roberts began in October 2012 and the level of $ 30 million he overcame less than a month ago . Recall that overcoming the barrier of $ 29 million marked the emergence of an additional single-player content in the offline campaign Squadron 42. Now the creators have promised to include in the game small armored ship Drake Herald, which is designed for the safe transport of information from one place to another. Notes […]

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Space simulator Star Citizen managed to collect more than $ 35 million, which is a new record not only for the creators of the project, but in general kraudfandinga.

Collecting funds for the ambitious project of Chris Roberts began in October 2012 and the level of $ 30 million he overcame less than a month ago .

Recall that overcoming the barrier of $ 29 million marked the emergence of an additional single-player content in the offline campaign Squadron 42. Now the creators have promised to include in the game small armored ship Drake Herald, which is designed for the safe transport of information from one place to another. Notes that the main features of the ship are the backup power system, a powerful engine, the electromagnetic shield, software for data encryption and data transmission equipment over long distances.

As before, Chris Roberts did not intend to stop there and after overcoming the milestone of $ 37 million, he promises to add to the game so-called “stellar graveyard”, located in the heart of the star system Tanga, which in turn lies in an unusual rectangular planetary nebula. According to preliminary data, in this system will be two dead planet, devoid of atmosphere.

It is also worth noting that last week Chris Roberts said the decision to postpone the start of several months of closed testing regime Dogfighting Mode due to that due to the influx of users need a more robust server side. At the same time, Mr. Roberts assured that this delay is not in any way affect the timing of release of the final version. Recall output the final version of Star Citizen in 2015.

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